Wow! A lot of thought has gone into this and that is simply amazing.
Ship mastery this is an intriguing idea. I’m not sure we’re fully prepared to jump into this just yet but by no means think its a bad idea.
We’ve still got a lot of balancing work to do between now and release and once we get more people testing that will hopefully give us the data we need in order to give it the love it needs. Even then I can see it being an on going thing even after launch.
Regarding skills hell yes to more dramatic and fancier effects. What kind of damage skills did you have in mind? We’ve thought of some like a black hole skill. There could be one that when activated it sends out a salvo of heat seeking missiles. We’d love to hear your ideas for skills though!
I’m glad you called the buffs or power ups a “flaw” with quotes :)
I think one of the things we need to improve is our messaging to players that one is about to spawn. The intention is to get people fighting over them because of the power they provide to the player picking them up.
Players dropping something other than health when dying is something we should toy with, so you’ll definitely see that in a future patch.
This entire post is just awesome Harley. Its humbling the amount of time you spent thinking of all of this, and we can’t thank you enough for your enthusiasm!