More HUD features?
Here are several suggestions:
- minimap, maps out the general position of the obstacles;
- “hit” indicator should be more obvious (right now, I can’t really tell whether the enemy had nit me or not, and have to check my health bar to be certain);
- collision animation when run into obstacles, since the collision deals damage, a more obvious animation will help identify the “random” health lost.
That’s it for now XD
- Do you mean the turrets?
- Maybe we need some sort of edge of screen effect when being hit?
- Edge effect could also cover this as well, but maybe not. Maybe we need sparks/rock/etc.
- turrets and the meteoroids, since both do damage, I should be able to plan my route and strategically maneuver between them.
- both turret bullets and ship bullets will need to be more obvious, yes edge of screen effect will fix that!
- edge of screen, and I like the idea of spark/rocks/whatever!