Quasar Devblog #5
We’re trying something a little different this week, and hopefully every week from this point on, writing primarily about the design and features of QUASAR. We’re really happy with the way Onslaught is shaping up, and it’s created a lot of fun and competitive matches between the developers and our testers, but one thing we’ve consistently seen and heard from our testers is it lacks variety in the weapons department. Our projectiles have all been press and hold, and aim towards the enemy. We’ve felt for some time that there needs to be some variety and this week we’re introducing you to one of these shiny new projectile types.
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